Overview
An implementation of the Knight's Travails problem: find the fewest knight moves needed to travel between two board positions.
Approach
The program treats the chessboard as an implicit graph. From each square, it generates legal knight moves and uses breadth-first search to explore reachable positions. Tracking visited positions avoids repeatedly exploring the same square.
Parent pointers reconstruct the route once the target is found. The output contains the full sequence of positions and the move count. This is a focused JavaScript algorithm exercise rather than a graphical chess application.